Ostendo Technologies
Ostendo was developing custom AR and holographic display technologies and needed entertainment applications to highlight them.
Art
- Modeled, textured, rigged, animated assets for VR/AR games and applications.
- Maya, ZBrush, Substance suite and Photoshop.
Engineering
- Unity development in C#.
- Maya plug-ins written in C++.
- Interpreted sensor and IMU data from custom AR hardware into Unity.
- Wrote native C++ application for a Raspberry Pi to run the dynamically lit sign in our office lobby.