Personal Work

Working on personal projects isn’t just a way for me to develop new skills, they’re also an opportunity to prototype new creative ideas. Some of the projects I’ve worked on include prototypes of an isometric action-shooter set in the Cthulhu Mythos, a VR Survival adventure on the open sea, a mobile “clicker” game, and a top-down shooter done for a weekend game jam. The game jam project (“The Dab Side of the Moon”) was played live on Twitch streamer MoonMoon_OW’s channel to approximately 20,000 viewers. With the exception of the game jam project, all art and coding were done by myself, in either Unity or UE4.

Environments and props

  • Rig creation in Maya.
  • Animation and animation blueprints.
  • Physics assets and destructibles.

Scripting

  • UE4 Blueprint gameplay scripting.
  • Unity C# gameplay scripting.

Other

  • Lighting and Rendering using Arnold.