Ostendo Technologies

Ostendo was developing custom AR and holographic display technologies and needed entertainment applications to highlight them.

Art

  • Modeled, textured, rigged, animated assets for VR/AR games and applications.
  • Maya, ZBrush, Substance suite and Photoshop.

Engineering

  • Unity development in C#.
  • Maya plug-ins written in C++.
  • Interpreted sensor and IMU data from custom AR hardware into Unity.
  • Wrote native C++ application for a Raspberry Pi to run the dynamically lit sign in our office lobby.